Categories
WIP

Scene Control with Material Emission & Triggers

  • Trigger Door Rotation When Passing Through a Cube

When the player passes through a specific Cube (trigger zone), the door smoothly rotates on the Y-axis from 0° to 120° within 1 second.

  • Dynamic Adjustment of Material Emission Intensity

Control the Material Emission HDR Intensity of an object to smoothly transition from -10 to 10 over 3 seconds.

  • Trigger Event When Emission Intensity Reaches 10

When the Material Emission Intensity of an object reaches 10, trigger a specific behavior (e.g., display a message or activate an event).

  • Switch Scene When Emission Intensity Reaches 10

When the Material Emission Intensity of an object reaches 10, automatically switch from the Maze scene to the Home scene.

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