
- Trigger Door Rotation When Passing Through a Cube
When the player passes through a specific Cube (trigger zone), the door smoothly rotates on the Y-axis from 0° to 120° within 1 second.
- Dynamic Adjustment of Material Emission Intensity
Control the Material Emission HDR Intensity of an object to smoothly transition from -10 to 10 over 3 seconds.
- Trigger Event When Emission Intensity Reaches 10
When the Material Emission Intensity of an object reaches 10, trigger a specific behavior (e.g., display a message or activate an event).
- Switch Scene When Emission Intensity Reaches 10
When the Material Emission Intensity of an object reaches 10, automatically switch from the Maze scene to the Home scene.